------------------------------------------------------------------------   
   |   Guild info on herbalist. A gamma level druid and woodsman guild.   |   
   |            ---------------------------------------------             |   
   |                              [Level 01]                              |   
   |                     New Spells: mix healing balm                     |   
   |                              [Level 01]                              |   
   |                        New Skills: find herbs                        |   
   |                              [Level 02]                              |   
   |                       New Spells: mix antidote                       |   
   |                              [Level 03]                              |   
   |                New Spells: mix potion of the warrior                 |   
   |                              [Level 04]                              |   
   |                     New Spells: mix waking salts                     |   
   |                              [Level 05]                              |   
   |                 New Spells: mix potion of the priest                 |   
   |                              [Level 06]                              |   
   |                 New Spells: mix potion of the rogue                  |   
   |                              [Level 06]                              |   
   |                        New Skills: herb lore                         |   
   |                              [Level 08]                              |   
   |                  New Spells: mix potion of the mage                  |   
   |                              [Level 08]                              |   
   |                       New Skills: mixing lore                        |   
   |                              [Level 09]                              |   
   |                  New Spells: mix balm of protection                  |   
   |                                                                      |   
   |            ---------------------------------------------             |   
   |              Required guilds needed to join this guild:              |   
   |                   Maxxed in one of the following:                    |   
   |                           druid, woodsman.                           |   
   ------------------------------------------------------------------------   


Herbalist guild members are taught the knowledge of herbs and the medicinal purposes they have when used in a certain way. They learn about all different kinds of herbs that can be found out in the wild and how to scavenge around to find them. Herbalists also learn to mix the herbs they find together to make medicinal potions and balms.



==============================================================================
Help on spell          :  Mix healing balm
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  386
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  572
==============================================================================
With this spell, the herbalist enhances the natural healing properties of willow
bark and yellow cactus with magical energy to create a magical healing balm that
possesses tremendous healing abilities.
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Created By             :  Sigwald
==============================================================================


==============================================================================
Help on skill          :  Find herbs
Guild Level            :  Gamma
Skill type             :  Miscellaneous
Ep Cost                :  146
Using time             :  8 rounds
Affecting skills       :  herb lore, lore of the soil shamans
Affecting stats        :  wis
Base Experience Cost   :  571
==============================================================================
This skill allows a learned herbalists to search his surroundings to find useful
herbs, berries or roots that he can use to mix balms or potions. It is known
that the type of terrain impacts on the herbs one can find. Yellow cactus grow
mostly in deserts, edelweis are found in hills, mountains and valleys, dwarf
pinecones in forests, roots of mandrake in swamps and marshes, blue daisies grow
mostly in plains and tundras, willow bark can be found close to rivers and
meadows and the vilbor alga grow both in lakes and oceans.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on spell          :  Mix antidote
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  350
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  693
==============================================================================
With this spell, the herbalist can create a magical antidote that will fight off
almost any poison. Power of the druid will affect efficiency of the antidote
that might only weaken a strong poison. To mix such an antidote, it is needed to
have some willow bark and a blue daisy.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on spell          :  Mix potion of the warrior
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  614
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  482
==============================================================================
Using his knowledge over the potent herbs one can find in nature, a herbalist
can prepare a potion that will provide enhanced strength and endurance to its
drinker. The potion ingredients are a mandrake root, a blue daisy and a dwarf
pinecone.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on spell          :  Mix waking salts
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  368
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  572
==============================================================================
With this spell, the herbalist creates some special salts that have a very acrid
odour and can clear the head of someone. These salts prove very often strong
enough to make someone regain his spirits even after being stunned by a violent
blow. Creating these salts requires a yellow cactus and some willow bark.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on spell          :  Mix potion of the priest
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  614
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  512
==============================================================================
A herbalist can prepare a potion that will enhance the abilities of priests,
giving them increased wisdom and insights, as well as additional magical
regeneration. In order to prepare such a potion, the components needed are some
willow bark, a blue daisy and a silver edelweis.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on spell          :  Mix potion of the rogue
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  614
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  482
==============================================================================
Using powers present in some herbs, a herbalist can use his magic to create a
magical potion that will provide agility and resistance to fatigue. This spell
requires a yellow cactus, a dwarf pine cone and some vilbor alga.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on skill          :  Herb lore
Guild Level            :  Gamma
Skill type             :  Mastery
Base Experience Cost   :  1198
==============================================================================
Training in this skill allows the herbalist to master the knowledge
of useful plants that can be found in Nature and that are suitable to
the mixing of special magical potions. It allows the herbalist to find
more and better suited plants.
==============================================================================
Created By             :  Unknown
==============================================================================
It can be trained up to 30 percent of your skill max at level 6.
It can be trained up to 60 percent of your skill max at level 7.
It can be trained up to 80 percent of your skill max at level 8.
It can be trained up to 100 percent of your skill max at level 9.
==============================================================================


==============================================================================
Help on spell          :  Mix potion of the mage
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  614
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  512
==============================================================================
Based on knowledge of Nature, a herbalist can use proper herbs to create a
magical potion that will greatly enhance mages' abilities, increasing their wits
and magical regeneration. That potion requires a mandrake root, a blue daisy and
a silver edelweis to be mixed.
==============================================================================
Created By             :  Sigwald
==============================================================================


==============================================================================
Help on skill          :  Mixing lore
Guild Level            :  Gamma
Skill type             :  Mastery
Base Experience Cost   :  1198
==============================================================================
Training in this skill allows the herbalist to master the knowledge
of mixing properly special plants in order to create magical potions.
The herbalist can therefore use with an optimal efficiency the power
of the plants and ingredients of the potions.
==============================================================================
Created By             :  Unknown
==============================================================================
It can be trained up to 35 percent of your skill max at level 8.
It can be trained up to 70 percent of your skill max at level 9.
It can be trained up to 100 percent of your skill max at level 10.
==============================================================================


==============================================================================
Help on spell          :  Mix balm of protection
Guild Level            :  Gamma
Spell type             :  Special
Sp Cost                :  402
Casting time           :  10 rounds
Affecting skills       :  mixing lore
Affecting stats        :  wis
Base Experience Cost   :  572
==============================================================================
To create such a balm, the herbalist needs some willow bark and vilbor alga.
==============================================================================
Created By             :  Sigwald
==============================================================================